
My Recent Projects
Here is a look at some of my more recent projects that I am able to share. These are real-time based, so 3d assets are made and optimized for game engines. In the projects I am sharing, I assisted with or self-made the 3d models, textures, and effects as well as imported the models into the game engine and set up the environment and textures.

01
CH-47 VXT
As the Technical Art Lead, I oversaw this project that created a digital version of a CH-47 helicopter using technical manuals and reference images to ensure accuracy down to the smallest details. The models were then imported into Unity, where we used LUA code to create interactive features. The end result was a program designed to help maintainers learn maintenance procedures before working on a real aircraft.
02
Office Digital Twin
The project began with a 3D scan of our office, which turned out to be unusable within the game engine. As a result, we decided to use it as a blueprint to create our own digital twin. Since the team was small and mostly composed of developers, I was responsible for creating the 3D model, textures, and lighting for the entire project.


03
Flare Stack Fault Detection
The goal of this project was to train a computer vision model to detect faults in flare stack pipes with primarily synthetic data created out of Unity. For this project I created the 3d models and textures for various flare stacks as well as particle effects for steam and flames. I also created blend shaped of defects that could be randomized to help diversify the data.
04
I was brought on to this project near the end to help optimize models and textures to create a more accurate representation of landmarks and the environment of AlUla. I redid many of the background landmarks as well as the maze based off of Old Town in AlUla. This was my first time in Roblox Studio and it was great getting to know the ins and outs of a different game engine.
